POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : Gardens

I had written a series of poems in which characters were seen through their gardens; Dave Ward and Matt Simpson started using them for workshops in schools, rather to my surprise. But they were right. I should have remembered that any writing game you use for yourself can be used for others.
My basic game had been to decide on mainly fictional characters and invent the detail of their gardens to reflect character.

Put this simply, children could play by choosing a character that appealed to them, listing the associated personality traits and objects, and either converting these into appropriate flowers, trees etc., or describing the condition of the garden. In many areas it will be useful to begin by discussing what can be found in gardens.

Although many children will start by making "lists" these will not usually make interesting poems unless detail is encouraged, particular ideas explored and an effort made to draw the listed thoughts together.

Different methods of subject selection have been used. In the original game players tried to cross a maze with seven exits, marked by greek letters which were the symbols for subjects - horror, history, someone in a story, space, animal, etc., and the player chose within that category. The exits have been renamed to suit the occasion or differently each time. But for work with groups it may be easier to suggest one category - a cartoon character for instance.

The poems were usually displayed on paper flowers attatched to a trellis; when more time was available this became a three-dimensional garden. For the trellis, a net was used as the base and the flowers and leaves were stapled to it. The centres of the flowers, which carried the poems were cut circles of sugar-paper and the leaves and petals , often strangely worked to represent attributes of the character, were cut from advertising posters. The garden involved origami, tissue paper sculpture and mixed-media work with anything from pipe-cleaners and clay to various wires, newspaper and found objects.


For further information on this sort of game click on games listed under INVENTION in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999