POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : Horror

Horror is a "peg to hang the poem on" game - players collect three words to plot incident: scene, sound , object or action.
Various unpleasant versions have been unearthed - in one lumps of bone were rolled along an open coffin divided into squares each marked with a different ghastly word; in another `ghost-shaped' skittles were bowled over.
The poems were usually written out with red ink and nib-pens onto white shapes of spooks or skeletons, which were then hung to brush against future players.

A version of this board game is provided but for work with groups the worksheet Horrible, Horrible will provide a better framework for ideas to build towards a revolting poem. For group work it is helpful to keep players to a common order as they fill in the boxes, to assist and stimulate. Once players have built a stock of words and a rough plot they can move onto a clean sheet to draft the poem.

The aim is to produce gothic gruesome giggles, rather than terror, and the emphasis should be on choice of language. The poems will work best through atmosphere and suggestion rather than crude gore.

Ramsey Campbell, a fine writer of horror stories, suggested, as we played the board game at a youth club, that a limitation on the game is that it leads to melodramatic, possibly stereotypic, ideas of horror.
This is true, but high gothic horror and ghost stories provide creepy amusement to most children, and for these the game works well. Ramsey suggested that horror is individually felt and lies within the known and everyday - this is also true, but requires a different game. A version of What do you think you're doing? can be used.

I have found simple discussion enough, but this takes time. The main question is not only "What are you afraid of, what do you fear most?" but also, taking Ramsey's point, "Which of your small fears or misgivings could, if magnified, become really frightening?" Suggest that they place the poem at the moment before the worst happens.
Writing impersonally (she, he) often helps the writer to be honest ...


For further information on this sort of game click on games listed under
INVENTION
in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999