POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : The World Game - again

The World Game is discussed in another version under DIALOGUE, and further details will be found there.

In this simplest version players invent an imaginary land, and in the same way as Amazing Animals it's important to move quickly to imagining.

In the hoop-la version where letters are won the players could write alliterative phrases on each of the letters or could treat the letter as the first of the name of a thing or things that are in the land.

Their ideas expand from these words or phrases. These can be played as continuous games where players add as many phrases as they like.

Where the map alone is the stimulus (tiddlywinks) the land can be discussed and some interesting feature of weather, inhabitants or topography could form the basis of the poem. Or players can be invited to imagine themselves at a particular point on their map, to describe what they see there and so develop the image.

It helps players if they can imagine and concentrate on one aspect or feature of the land - everything made of sweets, or upside- down. The more focussed the central idea, the more connected thoughts will form.

The finished poem can be written inside the map shape, expanding and distorting word and letter shapes to fill to the outline, or the map can be filled with picture or detail and the poem put outside.


For further information on this sort of game click on games listed under
INVENTION
in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999