POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : Encounters

This story telling game has been played in many different ways, from individual accounts to interconnected narratives, from straightforward stories to performance with songs and dances, and once you have played it you will undoubtedly think up variations of your own.


In the original version, with the map painted onto a large board, players chose a character and a starting location and then threw a dice to move the character a number of grid squares.
They could travel by any route suggested by the content of the grid squares they chose to count in. As they moved they described the journey.
As they met other players they could hold conversations or be part of incidents, building up overlapping stories - and of course the stories would be affected by each meeting.


Players were encouraged to tell stories, exchange gifts or sing songs at these meetings, rather than indulge in gratuitous violence. In some workshops the players would act out the meeting, agreeing a common version of the event.


It is sensible to determine the method of recording - individual notes, independant scribe, tape-recorder, - in advance, in order to record the stories as they flow and develop, especially if the story is a group effort.


A map is provided, with the original locations and characters, but often new characters were created and empty parts of the map were found to contain interesting locations.
For extended sessions it would be better to enlarge the map, or use it to encourage the players to design and create their own map and characters from which to build stories.


For further information on this sort of game click on games listed under INVENTIONin the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999