Invention : A Sense of Place
Each player is given a number and also numbers as many lines as there
are players, on a sheet of paper - let's call this the answer-sheet. Each
player then selects a location which they then write down alongside their
number on their own answer-sheet.
On a seperate sheet of paper - or on a copy of the worksheet below -
they write their number at the top and then five phrases - one describing a
taste, one a sound, a sight, a smell and a touch - that they associate with
the location they have chosen.
For example:
  "Salt on the lips
  Creaking timbers
  A heap of shining scales
  Wet wool and gumboots
  Cold, slippy flesh"
    would do for a fishingboat. There is no need for every player to write
down the senses in the same order, but there is a checklist to help you
make sure all the senses have been included.
The sheets with the clues are then passed to other players who try to
decide what is being described. They record their solutions on the line with
the same number on their answers-sheet. The answers are read out at the
end and discussion on which clues succeeded best and why can follow.
Since the game is a sort of riddle, the more precise and subtley evocative
the clues are, the more fun they are to set and unravel.
For further information on this sort of game click on games listed under INVENTION in the INDEX side bar.