POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : Sensational Poetry

Sensational Poetry is another game of connections, evolving a description of a place or event from five clues expanded by considering how they go together. As in other games, the poem is the most important thing and players should not be pushed to use words from the game that do not fit their developing idea. The process of deciding what to write about allows discussion which can help the poem in content, structure and voice.

In the full game a mysterious cabinet was used - on its shelves were brown jars containing tastes, green bottles holding smells, a white box looked into through a magnifying glass, a small cube which contained an earphone linked to a tape-recorder and black fabric bags that held objects to touch.

Players rolled a dice to determine which of each they would assess. Then they smelled, tasted, touched, looked and listened, recording what they thought each sense had experienced. There were no correct answers, they were not even told if they were right, since it was what their senses told them that was important.

The game can be reduced to sample bottles or blown-up photos or sounds played to a whole group. At its simplest it can be presented orally, players being asked to write down a favourite, or most unpleasant, or first to mind, sight, sound, smell, touch, taste; then to think about how they could be together at the same place and time.

The five things the player senses then form the basis of a poem, but they can be used in any way - combined into surreal incidents, included as simile or metaphor, or blended into a simple description.

There is also a riddle version, as described on the worksheet A Sense of Place.

When the poem was finished it was written out on a large coloured cardboard shape, cut around a template of an eye, ear, nose, mouth or hand, depending on which sense seemed most relevant to the poem. These shapes were hung by thread and sticks to form a mobile.

When the workshops were held at the same site for a week during summer playschemes `murals' were created on large boards. These were marked out in the shape of a mouth, hand, eye etc., and divided into square units.

Players were invited to fill in a unit using paper, cloth and paint in any combination, preferably with a picture related to their poem. The only rules were that if a line of the basic shape crossed the unit chosen then the line had to form part of the design and that on the outside of the line only black and white could be used, in order to make the basic shape stand out clearly.

A later variation was to create collages from cut-up advertising posters on the reverse of the cardboard shape that carried the poem.

For further information on this sort of game click on games listed under INVENTION in the INDEX side bar.

view worksheet clear worksheet go to games page go to home page order form
Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999