POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Dialogue :
Windows on the Mersey, Postcards, Pavements

Windows on the Mersey, Postcards, Pavements and Where We're At all start from the view, shaping description by the choice of detail.

In Windows on the Mersey the players (originally in a community centre overlooking the river) are in a room with a view - of anything! The panes of one or several windows are covered over and numbered. Cards are drawn to determine which player is to use which pane.
Then in turn each player uncovers their pane for five minutes, during which `exposure time' they can make notes for a poem - and take one or more photographs. The Project was assisted by Aware for the photograhic workshop.
The view is then closed and the player can begin to develop the poem - and the photographs. In the original workshop the poem and the photograph were printed together as a combined image.
The details are made significant by the impression the player forms of a scene in a short period of time, a snapshot memory.



Postcards, devised for schools, is like the Art Game without postcards, or City of Poems without pictures. The players were asked which parts or produce of their home town should be on postcards. The produce needs a location. After this, since they knew the place, they were asked to describe what they saw there, what it is like to be there - a postcard in words.
The important details are those that will give the reader a good idea of what the place is like, and it's important to keep reminding players that general descriptions don't really do that - smaller details give a clearer sense of place.



Pavement is an urban version of Yellow - the players use cards, each of which represents one quarter of a paving stone and carries a word related to street life or environment, playing them onto a board marked out as a pavement, trying to set down a set of four, both to fit the shape and to relate the words on the cards in a coherent idea.
As they move along the eight stones of the pavement they seek to maintain and develop the theme, description and narrative.
The best work usually comes from tight connections and description - brevity, precision and evocation of atmosphere rather than narrative. For story writing it is better to let players lay out all their cards first and then construct the plot.

For further information on this sort of game click on games listed under DIALOGUE in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999