POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Basic craft : Figuring out figures of speech /2

AS-AS : the Simile

The players should be divided into three * groups :
two (groups 1 and 3) to think of a number (say 6) of nouns each and
one (group 2) to choose the same number of adjectives.
The groups should keep their choices secret. The words chosen can be written out either on cards (to hold up) or as a numbered list to read out.

To play, group 1 holds up or reads out their first word,
everyone shouts `AS',
group 2 supplies their first adjective,
everyone shouts `AS',
and group 3 completes the simile with their first noun.

The completed simile can be joined together if on card or written up large as it takes shape.
An example:

a BAT ....AS .... BIG .... AS .... a BALLOON

* The number of groups can be enlarged to suit the number of players - for instance a class of 30 could divide to 6 groups of 5 to produce:

a FAT ... BAT ... AS ... BIG ... and ... BLUE ... AS ... a BURST ... BALLOON

In this case the groups' order will be 1 adjective, 2 noun, 3 adjective, 4 adjective, 5 adjective, 6 noun.
There are many other possible combinations but it is essential to work out the stucture of the long ones in advance to avoid chaos.

Warning: The similies produced are likely to be more curious than the examples shown.

After each round, rather than after each sentence, the similes can be discussed. The players consider and comment on which are funny, strange or most apt. The phrases could be swapped around or amended.

For further information on this sort of game click on games listed under BASIC CRAFT in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999