POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Basic craft : Figuring out figures of speech

The development (or encouragement, or recognition) of figurative language - ways of measuring the world and expressing shades of meaning through imagery - both adds breadth and depth to the work and extends the ability to explain thoughts and ideas.

Although everyone makes use of comparative language and sound effects in everyday speech, many, especially children, hardly use them in their writing. The games are intended to recall the uses to mind; there is no necessity for a poem to employ them but they are useful and being aware of them is important, if only to stop them being lost or censored in the journey between spoken and written.

The games cover the most common and useful figures.

Metaphor: What is it, like?

Since this game is about the metaphor, any two lists of nouns (one short, one long) collected as in AS..AS (below) will serve as a beginning, but an alternative visual start is from blown-up pictures, black and white only and as unrecognisable as possible. Once these have been displayed or as they are passed around, players should write down what they think the picture represents. Then the subject of the picture is revealed and written down. This also provides, for each picture a noun and a list of nouns. For example:

a COW is a COOKER
 or            a BALLOON

Now, how could COWs be said to resemble, say, COOKERs? Where is the similarity, and what other words will help to show the similarity?
Are there any verbs or adjectives that will help? How could the sentence continue?


The HOT COW is a STEAMING OLD BROWN COOKER.

The COW is a WOBBLY BALLOON, HELD DOWN BY THE ROPE ROUND ITS NECK.

The choice of nouns is not important, discovering limits is useful. If a comparison is ridiculous, overstretched or impossible this is all to the good.
Words can be discarded or substituted freely until connections are found. The metaphors can be treated as riddles which everyone can help to solve.
Discussion should always involve the recognition of metaphor in everyday speech, including the validity of such statements as 'He's a pig' or 'You're all cheeky monkeys'.


For further information on this sort of game click on games listed under BASIC CRAFT in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999