POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Basic craft :Forms and figures /2

For all these games, whether words are fitted in as in the Limericker or where words are replaced as in Nursery Rhymes, it is essential to follow the `tune' as much as the rhyme scheme. For this it's important that the verse form be "sung" repeatedly until the rhythm, the number and correct emphasis of the beats is fully absorbed.
Unless these are heard and understood and repeated while the verse is being written, confusion will still creep in and rhythm and shape will slip and distort.
Ti-tum or Duh-der the tune, making sure that players understand that a word can contain several beats and that "syllable-crunching" (BA-NA-NA, A-ME-RI-CA) can help solve problems, though the real test is aural - how does it sound read aloud?
It is worth pointing out the pitfalls of relying on the way a word looks as a guide to its syllables and that sometimes words are run together or are so short as to be normally unstressed. There are many quirks but the simplest debugging routine is to read the poem aloud, which will reveal any awkwardness in scansion or rhythm, or difficulties due to misplaced stress or juddering combinations of words.

A simple introduction to beat and stress is to get players to count the syllables in their own names and notice where they put the stress as they say them; then move to examples of three, then four beats. I usually end by asking them to count the beats in a long word, such as supercalifragilistic- expialidosious, to encourage patience.

Players should be encouraged to write out lists of rhymes, as appropriate, once they have begun a formal pattern, in order that they can consider the possibilities and plan ahead within the rhyme's restrictions, rather than rushing ahead and messing up the poem by putting down the first word they think of without examining its and the wider possibilities and deciding how these will affect what the verse is about and how it will reach a satisfactory ending.

Given as a form, the scansion, structure and story can be built bit by bit, jigsaw fashion, by players of almost any age and ability. They may not grasp the whole pattern or write a wholly cohesive poem but will have been involved in a method and way of thinking that can be practiced Nevertheless, I feel it's not necessary, except in the cases where the form absolutely demands it, to hold precisely to strict rhythm patterns.

For further information on this sort of game click on games listed under BASIC CRAFT in the INDEX side bar.

view worksheet clear worksheet go to games page go to home page order form
Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999