POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia

DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Basic craft : Forms and figures /1

Many verse forms and metrical patterns can be explained on a "boxed" sheet: even whole sonnets can be given as a TI-TUM "tune". I have included those we have found most fun: the limerick and a quatrain in pentameter. The pantoum and sonnet sheets are for the more experienced. Given in this form, the scansion and structure can be built bit by bit, jigsaw fashion. Nevertheless, I feel it's not necessary, except in the cases where the form absolutely demands it, to hold precisely to strict rhythm patterns. More can be achieved through reading poems aloud, both during and after the making:

  • demonstrating the cadence, the variations created by different phrasing;

  • encouraging awareness of their own rhythms and how they can be used in writing;

  • to establish that poetry is built on rhythms, that different phrasings and stresses make different and controllable musical effects;

  • that poetry is intended to be spoken and heard;

  • that to read (quietly) aloud as you write, in order to understand and control the rhythm is an important part of the making.

There are many familiar standards in light verse; nursery rhymes and humorous poems like "You are old, Father William" or "If all the world was paper". Re-writing the words to these basic stanzas, or, indeed, any parody or imitation, is an excellent way of learning how to work confidently within a form and develop a personal style from a firm base. Some of the games work by mutation: the original is available or copied out and players are encouraged to start at the beginning, replacing words with others of the same rhythmic and scanning values, e.g:

"You are green, Mother Susan,
the old duck quacked .."
or

"If all the stars were pickles
and half the eggs were bad ..".

It's helpful to point out to players how few words need to rhyme but how important they are, so that the choice of rhyme-word will affect the whole sense and story of the verse. Warming-up games of rhyme recognition can be played (see Rhymeboard). It also helps to continually repeat the original, then the part-altered and original together, to keep the overall rhythm and sound of the original before the players. They should be encouraged to look for lots of different solutions, it being stressed that there is no one right answer but that one phrase or idea will sound and work better than others.

Although the subject matter of these games of parody or replacement can be left to evolve as the mutation develops, we have sometimes provided subjects. Since many old rhymes were comments on events and people of their time or were comic for the sheer fun of it, these subjects were `won' by players throwing a shape onto a table covered in opened-out newspapers or comics. A line was drawn around the shape and the subject was the newspaper story, the advertisment, the cartoon character or simply some words that were within the outline.

For further information on this sort of game click on games listed under
BASIC CRAFT in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999