POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Simple starts :Presents

This is a form of "consequences" and is capable of a wide range of adaptions. Players are asked to make three lists of three words each - three adjectives, three nouns, three verbs. If suitable, they can then swap lists. They are then asked to fit words from their list into the following:

I'm going to give you a ADJECTIVE NOUN
made out of ADJECTIVE NOUN and ADJECTIVE NOUN
It can VERB and VERB and even VERB
and ...

and from here the players continue with description, invention and explanation.


What's in the box?

This is a simple version of Open the door and, in style, of many DIALOGUE games.
Players are asked first to imagine their box, its shape, colour etc,. and then to write down both the description and where they found it.
At this point they could be asked how they found it, what sort of day it was, how they managed to open the box, or any other supplementary question that would enhance the story or description. The next key question is what is in the box?

The answer to this could be limited by restricting possibilities to words beginning with a particular letter. Obviously the more amazing or ridiculous the answer the more fun.

Further questions could discover what happened after the box was opened. The responses to the questions can then be compiled to make the poem.


For further information on this sort of game click on any listed under SIMPLE STARTS in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999