POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Simple starts : The Bomb

So called because the ideas explode, this game shows how a description and then a poem can build. It is best played on a good sized surface, though individual players will find A4 adequate.

Players are first asked to provide a noun - boy, cat, car, etc., and then a verb, and a noun of place. The basic phrase can then be developed by the addition of qualifying adjectives and adverbs.

This first sentence is followed (or preceded) by another, constructed in the same manner. Each line can be a self-contained unit that says something new, though more experienced players will be more adventurous.

In this way the poem can be developed through questions of how and why, writing up and expanding each chosen suggestion, selecting language with the players.


For example:

1.   NOUN - a boy   2.   VERB - walking   3.   NOUN (of place) - street

could become first
A BOY WALKING DOWN A STREET

and then
A THIN BOY WALKING SLOWLY DOWN A LONG STREET


It seems best to start in the centre of the writing surface and make additions around, under and above, using balloons and arrows.
The "mess" of ideas can then be tidied when the poem is well developed, written again below the original, and then the process can be resumed, improving for example the structure, rhythm or ending, with this new draft.
It will help the finished work if the possiblities of rhyme and alliteration are pointed out when appropriate. The drafting process can also discuss the line-breaks and order of lines.

If the players are old enough (for this game can be played by non-writers) they are then asked to create their own work using the same procedure, to encourage a more flexible approach to drafting and develop a self- questioning process for thinking about written work.

For further information on similar games click on any listed under SIMPLE STARTS in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999