POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Simple starts : Filling in the gaps

In each of these games part of the text (a word or initial letter of a word) of a poem is provided and players are asked to build on this base. In most cases they will acquire a number of words or objects through the game that are to be linked either in a single or group work, but they can choose the form. The ability to make connections is important to developing writing skills and these are the beginnings of a process developed in City of Poems and later games.

Fishing for Words has perhaps been the most widely taken up by teachers - one school even built its own wishing well - since it allows them to ask for short, usually three-line, poems linked by an idea or image - either to develop flexibility in thinking or as an introduction to haiku and other short forms.

The game consists of "fishing", either with line and magnet or simply fingers, from a suitable container (bowl, tray, hat, bin), a number of words to use as part of the poem. In its original version a selection of random simple words cut from "glossy" colour magazines was used, later the words were written on slips of coloured paper. The game can be used to start work on specific subjects by labelling the "fish" with useful words. Where line and magnet are used, each slip is paperclipped.

The players could be asked to use the words (usually three) that they "catch" as the first word of a line, or the last; or one at the beginning, one in the middle, one at the end of the poem; or most simply anywhere they can! If there is no specific theme and no connection is apparent to the player, they can be encouraged to start by taking each word in turn and seeing what ideas each produces, then either linking some of these or shaping the poem around one good idea.

In playschemes the finished poem was usually written out onto white paper and the cut-out words were pasted on in their appropriate places. This paper was then mounted onto fish shapes cut out of wallpaper or advertising posters.


The Tom Phillips Game leads to interesting combinations of written and visual work. Players will need some books - since these will be seriously cut up and since plenty of text on each page helps the game, we recommend the purchase of old novels. Using a shoveha'penny board or other grid numbered one to nine, you first play for two numbers. If for example you got a four and a one you would turn to page 14 or 41. Then you play for another number. If it's, say, 3, you count 3 lines down the page, pick a word and draw a circle around it. You repeat this, and for each number you count on down the page, so a 5 would take you down 5 more lines to line 8.

Each time you get a line you circle a word, aiming to build a sequence of words that will `read' when it is isolated from the rest of the text. When you have run out of lines, or feel you have reached a point where additional words would spoil the poem - you stop.
And then, carefully removing the page, you use inks, paints, felt-tips, to create a design or picture that will block out the rest of the page, leaving only the circled words visible.
The finished pages can be mounted on board or card. In one variation Christmas cards were made, using Dickens's `A Christmas Carol' as the book. This game takes its name from, and acknowledges, the artist Tom Phillips, from whose `A Humument' it is derived.

For further information on this sort of game click on
SIMPLE STARTS in the INDEX side bar.

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