POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia

DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

INTRODUCTION : About the games

Games do not simply provide an amusing introduction; they act as a focus, setting limits to assist concentration; they provide opportunities for discussion about the subject or form; and in some cases are directly instructive.


The games should be seen more as ideas, which can be given a form to suit circumstances. The game is only a vehicle that moves the player towards the poem.

It is important to realise that these games and the writing they lead to contain as many problems for adults (whose expectations are higher or more rigid) as for children, and are best presented as fun and recreation rather than taken over-seriously. After all, however people are encouraged to write, whatever the starting point, the real purpose is to develop pleasure and confidence in writing, the real game is the poem, which although often hard to play, is enjoyable and engrossing.


The workshop games cover a wide range and many can be played in different ways or to different ends; for ease of access I have arranged them in four groups:
  • Simple starts - games that encourage language play, agility with words.


  • Basic craft - games directed to one particular form or aspect of poetry writing, including rhythm, rhyme and figurative language.

  • Dialogue - inner and outer. Games directed to recall of incident and emotion, to the search for significant detail and precise description, to encouragement of the poet's own voice.

  • Invention - a wide range of theme-based games, not wholly fantasy or nonsense, to stimulate playful thinking and the ability to connect.

The games were devised over many games and workshops. largely to introduce skills or ways of thinking about writing that we, as writers, noticed were lacking and felt were necessary to assist in the making of poems.

For this reason the games are independant of each other, but a step- by-step programme would need
one or two SIMPLE STARTS,
most of the BASIC CRAFT,
and then at least How Do You See Yourself ?, Where We're At and
What Do You Think You're Doing from DIALOGUE
and several INVENTIONS.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999